Simplified Wallyball Rules


Game Scoring

A game is won by the first team to reach fifteen points provided there is a two point advantage. Otherwise, the teams continue to play until one team has a two point advantage.

Match

A match is won by the team that wins two out of three games.

Time-outs

Each team shall be allowed two time out periods limited to 30 seconds each per game.

Start of Game

The team that wins the opening coin toss has their choice of either serving or picking the side of the court they would like to play on first. The team not serving first will serve first in the second game and the teams will change sides. If a third game is necessary, the team that scored the most total points in the first two games has the choice of side or service.

Serve

The player serving can serve from anywhere along the length of the team's back wall, as long as they are within three feet of the back wail. The serve is good if the ball passes over the net without touching a member of the serving team or the net. A served ball that hits a wall on either the serving or receiving team's side is good provided the ball only contacts one wall. A regular rotation must be used by both teams and service order must be maintained.

Out of Bounds

The ball is out of bounds whenever it hits the ceiling or back wall on the opponent's side, or two or more walls consecutively on a serve or return volley. The returning team may use the ceiling or back wall on their own side of the court. Any return that crosses the net cannot touch the ceiling.

Playing the Ball

Up to three consecutive contacts with the ball are allowed by each team while attempting their return. No individual player may contact the ball twice in a row except during a block. If a player attempts a block and the ball contacts him and falls on his side of the net, he can touch the ball next. These two contacts together only count as the first of three contacts allowed by a team. Underhand, open-palm returns (carries, scoops, lifts) are illegal and should be called.

Player Contact With Net

If a player's arm or any part of their body touches the net during a rally, play is stopped, and the other team receives the point or service.

Reaching Over the Net

A player may not offensively strike a ball on the other team's side of the net. However, while attempting a block, a player may reach over the net to block but cannot contact the ball until their opponent strikes the ball.

Deflecting the Ball Off the Back Wall

If a player contacts the ball in such a manner that the ball deflects off the back wall on his side of the court and goes over the net, the shot will be considered good as long as it does not contact another wall.

Racquetball and Wallyball

Due to demand for courts, please reserve your desired time at the front desk, or call the club ahead of time. We strongly recommend that all players wear approved eye protection! For basic racquetball and wallyball rules, read below.

Simplified Racquetball Rules

A game of racquetball is played to 21 or 15 points. Our club advocates the 15 point games, You only have to win by one point to win the game.

  • Only the server can score points.
  • If the receiver wins the rally, he/she becomes the server.
  • The object of racquetball is to win rallies, thereby scoring points.
  • Rallies are won by hitting the ball so the opponent is unable to successfully return it to the front wall.
  • SINGLES - 2 players
  • CUT THROAT - 3 players
  • DOUBLES - 4 players
Serve:

The server must stand in the service zone, bounce the ball and hit it to the front wall first. The ball may or may not bit one side wall and bounce past the short line in deep court.

You get two attempts to serve the ball correctly. The following serves are faults, any two in succession result in a handout (loss of serve):

  • SHORT SERVE: The ball fails to clear the short line.
  • LONG SERGE: The ball goes to the back wall on a fly.
  • THREE WALL SERVE: The ball hits 2 side walls before bouncing in deep court.
  • CEILING SERVE: The ball hits the ceiling on the way to deep court.
You will lose your serve on the first attempt if:
  • You fail to hit the front wall first.
  • The ball hits you on a bounce or fly as it comes off one of the walls.
Receive:
  • The receiver stands in deep court midway between the forehand and backhand side walls.
  • The receiver may hit the ball on a bounce or a fly, the ball must then return to the front wall without touching the floor, any combination of walls the ball makes on its way back to the front wall is legal as long as the ball contacts the front wall at some point.
Rally:
  • Once the ball bounces On the floor twice, it is out of play.
  • If the ball touches your opponent on the way back to the front wall, a "hinder" is called and the point is replayed.
  • If your opponent makes an attempt but cannot move out of the way to allow you a clear shot at the ball, a 'hinder" is called and the point is replayed.
  • A "screen ball' is called when you cannot see the ball because your opponent's body is blocking your view. The point is replayed.
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